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Rose McLaren

Rose McLaren is an artist in London.



Articles Available Online


Talk Into My Bullet Hole

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July 2015

Rose McLaren

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July 2015

‘Someday people are going to read about you in a story or a poem. Will you describe yourself for those people?’ ‘Oh, I don’t...

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May 2014

Art Does Not Know a Beyond: On Karl Ove Knausgaard

Rose McLaren

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May 2014

Karl Ove Knausgaard’s My Struggle has an oddly medieval form: a cycle, composed of six auto-biographical books about the...

Once upon a time there was – no, better: you are a thief who wanders through the cities and deserts of a mythical Persia robbing carpets and small treasures Like an actor who has just arrived in the world of soap operas, you are good-looking, young and athletic; there is always a few days’ stubble on your suntanned face, making you look like an occasional surfer Your allies are a sharp scimitar and a donkey You are the protagonist of the game Prince of Persia[1] and your situation, at the moment, is as follows: you were surprised by a sandstorm and lost sight of the beast, Farah, who was carrying your latest spoils on his back Unable to see a thing, you advance with difficulty into the abrasive wind from the storm, fall into a canyon and the only reason you don’t break your back is thanks to the extraordinary athletic skills already mentioned The camera cuts to a shot of the angelic little toes of a girl trying to escape from armed soldiers running across the harsh sands of the desert Her flight leads her to jump into the canyon, and she falls on top of you She’s beautiful, lean, her hair cut with a knife, and she has a hippy-chic look composed of a small white blouse, light and finely worked, and corsair’s shoes made from dark grey twill Her beautiful face is reminiscent of Natalie Portman’s, with finer and more angular features Her body is spread out on top of yours You say, ‘Hey’ She covers your mouth with her hand until she can be sure the soldiers have lost the trail, looks briefly into your eyes, and runs away   Up until now, you – the player, not the thief – were merely observing the scene, as in a film, but at this instant, the control passes into your hands The instructions which appear on screen show how to direct the character of the thief in pursuit of the girl using the joystick commands, from a third-person perspective which is one step back from the

Contributor

August 2014

Rose McLaren

Contributor

August 2014

Rose McLaren is an artist in London.

The Prosaic Sublime of Béla Tarr

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Issue No. 6

Rose McLaren

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Issue No. 6

I have to recognise it’s cosmical; the shit is cosmical. It’s not just social, it’s not just ontological, it’s really huge. And that’s why we...
Stalker, Writer or Professor? Geoff Dyer's Zona and Genre

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February 2012

Rose McLaren

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February 2012

‘So what kind of a writer am I, reduced to writing a summary of a film?’ wonders Geoff Dyer half way through Zona. Such...

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Interview

May 2015

Interview with Maggie Nelson

Jess Cotton

Interview

May 2015

Nothing, it seems, falls outside Maggie Nelson’s field of inquiry. The author of four books of poetry and five...

Art

May 2014

The Interzone and Dexter Dalwood

Sarah Hegenbart

Dexter Dalwood

Art

May 2014

‘Burroughs in Tangier’ (2005) has captivated me ever since its display in the 2010 Turner Prize Exhibition. The work...

poetry

February 2014

Promenade & Dinner: Two Poems

Joe Dunthorne

poetry

February 2014

Promenade I was pursued by an immersive theatre troupe two of whom lay on the textured paving and performed...

 

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