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FIONA ALISON DUNCAN
FIONA ALISON DUNCAN is a Canadian-American author and artist. Her debut novel Exquisite Mariposa won the 2020 LAMBDA Literary Prize for Bisexual Fiction.

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Interview with Fanny Howe

Interview

Issue No. 29

FIONA ALISON DUNCAN

Interview

Issue No. 29

Fanny Howe’s bibliography is as bewildering as her itinerant biography. Born in 1940 in Buffalo, New York, the poet and author grew up in...

Interview

January 2020

Interview with Jamieson Webster

FIONA ALISON DUNCAN

Interview

January 2020

Jamieson Webster serves as a torchbearer for a field out of popular favour. Her practice, psychoanalysis, was last century’s...

The ability of computers to semantically understand the world – and the humans in it – is next to nonexistent Computers are wonderful at crunching numbers, transforming data, and analysing the organisation of bits and bytes in any forms, but only in so far as those bits and bytes are complete in themselves When it comes to a holistic understanding of how that data relates to the world in which they live, computers remain inept, unable even to understand the rudimentary meanings of the English language Try to ask Google a question, rather than just punching in words to search for, and watch how quickly Google will run into difficulties understanding what question you’re asking It might know ‘What year was Obama born?’, but ask ‘What term is Obama in?’ and it cannot tell you ‘His second’   In the near-term seeking such human-level understanding is a futile endeavour In a previous article for The White Review, ‘Choose Your Own Formalism’, I wrote about the formal aspects of human-computer interaction in games: the ways in which the limitations of computer representation of characters and ideas place constraints on what can be done within the confines of digital interactivity These delineate the difficulties computers have in simulating – and thus in representing – human character and interaction   There is little cause for optimism in that regard The ability to create interactive analogues for the complexities of human activity and emotion are limited by the need to specify them to the very finest detail Unless a computer can ‘think’ like a human, which it certainly can’t, the only way for human-like interaction to take place is if the designers manually code up every variation and possibility, an endless, exhausting, and uncommercial task But there is a much richer vein of development, one that promises far more surprises and advances in the year to come I am talking about interactive modalities, the means by which we exert control over our player character counterpart within a game There is one catch, however, which is that it is entirely sub-rational and non-cognitive   When I

Contributor

June 2019

FIONA ALISON DUNCAN

Contributor

June 2019

FIONA ALISON DUNCAN is a Canadian-American author and artist. Her debut novel Exquisite Mariposa won the 2020 LAMBDA Literary...

Exquisite Mariposa

Fiction

July 2019

FIONA ALISON DUNCAN

Fiction

July 2019

I broke three contracts in 2016. The first was verbal, a monogamy clause. But he was fucking around too, and I knew, because everybody...

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poetry

Issue No. 2

Portraits of Pierre Reverdy and Three Poems

Sam Gordon

poetry

Issue No. 2

ANDRÉ BRETON The most memorable thing about our meetings [around 1919-1920] was the almost complete bareness of the room in...

feature

Issue No. 11

Forgotten Sea

Alexander Christie-Miller

feature

Issue No. 11

I. As I stood on the flanks of the Kaçkar Mountains where they slope into the Black Sea near...

feature

August 2013

The Ghosts of Place

Dylan Trigg

feature

August 2013

 ‘So I turned around for an instant to look at what my field of vision onto the sea had...

 

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