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Victoria Adukwei Bulley
VICTORIA ADUKWEI BULLEY is a poet, writer and filmmaker. She is the recipient of an Eric Gregory Award, and has held artistic residencies internationally in the US, Brazil and at the V&A Museum in London. A Complete Works and Instituto Sacatar fellow, her pamphlet Girl B (Akashic) forms part of the 2017 New-Generation African Poets series. She is a doctoral student at Royal Holloway, University of London, where she is the recipient of a Technē studentship for doctoral research in Creative Writing.

Articles Available Online


On Water

Essay

Issue No. 29

Victoria Adukwei Bulley

Essay

Issue No. 29

& we say to her what have you done with our kin that you swallowed? & she says that was ages ago, you’ve drunk...

Interview

Issue No. 26

Interview with Saidiya Hartman

Victoria Adukwei Bulley

Interview

Issue No. 26

The first time I encountered Saidiya Hartman, she was a voice in salt., an award-winning play by artist and...

The ability of computers to semantically understand the world – and the humans in it – is next to nonexistent Computers are wonderful at crunching numbers, transforming data, and analysing the organisation of bits and bytes in any forms, but only in so far as those bits and bytes are complete in themselves When it comes to a holistic understanding of how that data relates to the world in which they live, computers remain inept, unable even to understand the rudimentary meanings of the English language Try to ask Google a question, rather than just punching in words to search for, and watch how quickly Google will run into difficulties understanding what question you’re asking It might know ‘What year was Obama born?’, but ask ‘What term is Obama in?’ and it cannot tell you ‘His second’   In the near-term seeking such human-level understanding is a futile endeavour In a previous article for The White Review, ‘Choose Your Own Formalism’, I wrote about the formal aspects of human-computer interaction in games: the ways in which the limitations of computer representation of characters and ideas place constraints on what can be done within the confines of digital interactivity These delineate the difficulties computers have in simulating – and thus in representing – human character and interaction   There is little cause for optimism in that regard The ability to create interactive analogues for the complexities of human activity and emotion are limited by the need to specify them to the very finest detail Unless a computer can ‘think’ like a human, which it certainly can’t, the only way for human-like interaction to take place is if the designers manually code up every variation and possibility, an endless, exhausting, and uncommercial task But there is a much richer vein of development, one that promises far more surprises and advances in the year to come I am talking about interactive modalities, the means by which we exert control over our player character counterpart within a game There is one catch, however, which is that it is entirely sub-rational and non-cognitive   When I

Contributor

October 2018

Victoria Adukwei Bulley

Contributor

October 2018

VICTORIA ADUKWEI BULLEY is a poet, writer and filmmaker. She is the recipient of an Eric Gregory Award, and...

Nafissa Thompson-Spires’s ‘Heads of the Colored People’

Book Review

October 2018

Victoria Adukwei Bulley

Book Review

October 2018

Somewhere on the internet is a two-hour video of a lecture by the late writer and filmmaker Kathleen Collins, author of the short story...

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Art

December 2013

When We Were Here: The 1990s in Film

Masha Tupitsyn

Art

December 2013

‘I remember touch. Pictures came with touch.’ -Daft Punk, ‘Touch’   In the 1990s, three important pre post-reality films...

feature

May 2016

Cinema on the Page

Jonathan Gibbs

feature

May 2016

Film is a bully. It wants to make its viewers feel, and it has the tools to do so....

poetry

September 2011

First Blimp

Joshua Trotter

poetry

September 2011

Removing colour from my thoughts, I formed a winter ball. I threw it. The dead were uncounted. There was...

 

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