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Leon Craig
Leon Craig is a writer and editor based in Berlin. She has written for the TLS, the Literary ReviewAnother Gaze and the London Magazine among others. Her queer gothic short story collection Parallel Hells is published by Sceptre Books and she is currently working on her first novel The Decadence.

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Cosy Violence

Book Review

June 2023

Leon Craig

Book Review

June 2023

The 22 year old Australian narrator of K Patrick’s sensuous, subversive debut novel is a long way from home. A matron at an unnamed...

Fiction

September 2021

Lick the Dust

Leon Craig

Fiction

September 2021

When you misplace something in the library here, it stays lost for a very long time. The eighteenth-century catalogue...

The ability of computers to semantically understand the world – and the humans in it – is next to nonexistent Computers are wonderful at crunching numbers, transforming data, and analysing the organisation of bits and bytes in any forms, but only in so far as those bits and bytes are complete in themselves When it comes to a holistic understanding of how that data relates to the world in which they live, computers remain inept, unable even to understand the rudimentary meanings of the English language Try to ask Google a question, rather than just punching in words to search for, and watch how quickly Google will run into difficulties understanding what question you’re asking It might know ‘What year was Obama born?’, but ask ‘What term is Obama in?’ and it cannot tell you ‘His second’   In the near-term seeking such human-level understanding is a futile endeavour In a previous article for The White Review, ‘Choose Your Own Formalism’, I wrote about the formal aspects of human-computer interaction in games: the ways in which the limitations of computer representation of characters and ideas place constraints on what can be done within the confines of digital interactivity These delineate the difficulties computers have in simulating – and thus in representing – human character and interaction   There is little cause for optimism in that regard The ability to create interactive analogues for the complexities of human activity and emotion are limited by the need to specify them to the very finest detail Unless a computer can ‘think’ like a human, which it certainly can’t, the only way for human-like interaction to take place is if the designers manually code up every variation and possibility, an endless, exhausting, and uncommercial task But there is a much richer vein of development, one that promises far more surprises and advances in the year to come I am talking about interactive modalities, the means by which we exert control over our player character counterpart within a game There is one catch, however, which is that it is entirely sub-rational and non-cognitive   When I

Contributor

April 2016

Leon Craig

Contributor

April 2016

Leon Craig is a writer and editor based in Berlin. She has written for the TLS, the Literary Review, Another Gaze and the London Magazine among...

Art Review

April 2019

Oscar Wilde Temple, Studio Voltaire

Leon Craig

Art Review

April 2019

The light is dim, the air richly scented. Little purple tea lights flicker in the votive candle rack and...

[Getting] Down with Gal Pals

Feature

November 2018

Leon Craig

Feature

November 2018

There’s a moment in Laura Kaye’s underrated novel English Animals when the protagonist Mirka, sitting in the village bar with her married lover, notices...
Mute Canticle

Prize Entry

April 2016

Leon Craig

Prize Entry

April 2016

Giulio the singing fascist came to pick me up from the little airport in his Jeep. He made sure to come round and hold...

READ NEXT

Interview

Issue No. 9

Interview with Rebecca Solnit

Tess Thackara

Interview

Issue No. 9

Rebecca Solnit’s The Faraway Nearby, like many of her books and essays, is a tapestry of autobiographical narrative, environmental and...

Interview

November 2016

Interview with Njideka Akunyili Crosby

Cassie Davies

Interview

November 2016

Njideka Akunyili Crosby first encountered Mary Louise Pratt’s ‘Arts of the Contact Zone’ (1991), which identifies ‘social spaces where cultures meet,...

fiction

January 2013

Car Wash

Patrick Langley

fiction

January 2013

He is sitting on the back seat of a car, somewhere in France. It’s a bright blue day, absurdly...

 

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