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Aaron Peck
Aaron Peck is the author of The Bewilderments of Bernard Willis and Letters to the Pacific.

Articles Available Online


The Abyss Echoes Back: Judith Schalansky’s ‘An Inventory of Losses’

Book Review

January 2021

Aaron Peck

Book Review

January 2021

Early in Judith Schalansky’s An Inventory of Losses, the narrator describes the way an ancient form of writing survived oblivion. The soft clay tablets...

Book Review

May 2018

Harry Mathews’s ‘The Solitary Twin’

Aaron Peck

Book Review

May 2018

Imagine a small fishing village on the edge of the world. Its inhabitants are progressive and content. The surroundings...

The ability of computers to semantically understand the world – and the humans in it – is next to nonexistent Computers are wonderful at crunching numbers, transforming data, and analysing the organisation of bits and bytes in any forms, but only in so far as those bits and bytes are complete in themselves When it comes to a holistic understanding of how that data relates to the world in which they live, computers remain inept, unable even to understand the rudimentary meanings of the English language Try to ask Google a question, rather than just punching in words to search for, and watch how quickly Google will run into difficulties understanding what question you’re asking It might know ‘What year was Obama born?’, but ask ‘What term is Obama in?’ and it cannot tell you ‘His second’   In the near-term seeking such human-level understanding is a futile endeavour In a previous article for The White Review, ‘Choose Your Own Formalism’, I wrote about the formal aspects of human-computer interaction in games: the ways in which the limitations of computer representation of characters and ideas place constraints on what can be done within the confines of digital interactivity These delineate the difficulties computers have in simulating – and thus in representing – human character and interaction   There is little cause for optimism in that regard The ability to create interactive analogues for the complexities of human activity and emotion are limited by the need to specify them to the very finest detail Unless a computer can ‘think’ like a human, which it certainly can’t, the only way for human-like interaction to take place is if the designers manually code up every variation and possibility, an endless, exhausting, and uncommercial task But there is a much richer vein of development, one that promises far more surprises and advances in the year to come I am talking about interactive modalities, the means by which we exert control over our player character counterpart within a game There is one catch, however, which is that it is entirely sub-rational and non-cognitive   When I

Contributor

May 2017

Aaron Peck

Contributor

May 2017

Aaron Peck is the author of The Bewilderments of Bernard Willis and Letters to the Pacific.

Gloria

fiction

May 2017

Aaron Peck

fiction

May 2017

Bernard, whenever he thought of Geoffrey, would remember his gait on the afternoon of their first meeting. Geoffrey walked with the confidence of a...

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feature

February 2011

Old media, new year: China’s CCTV woos the nation’s netizens

Shepherd Laughlin

feature

February 2011

The CCTV New Year’s gala broadcast, known in Mandarin as Chunwan, is probably the most massive media event you’ve...

Art

January 2012

Interview with Ryan Gander

Timothée Chaillou

Art

January 2012

London-based conceptual artist Ryan Gander masters the art of storytelling through an immensely complex yet subtly coherent body of...

poetry

Issue No. 3

Glow Me Out

Rikudah Potash

TR. Michael Casper

poetry

Issue No. 3

In the fiery cosmos Out of which you made             Timna Glow me in...

 

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